2016: »The Year of VR.« Was it?
First days of the year are perfect time for looking back. 2016 has ended. It was supposed to be the year of virtual reality. It kinda was, but mostly it wasn’t. Yes, there were three major releases of high-end devices with Oculus Rift, HTC Vive and Sony Playstation VR. But the medium didn’t actually penetrate the mainstream. I see few different reasons that can be summed up with the formula: The explanation of this lousy formula would sound something like: