Gaze-based Emergent Pattern Evolution

One remarkable feature that has come out of the current third wave of virtual reality is the prevalence and common acceptance of gaze-based navigation. The gaze is inescapable – within 360-degree videos, within WebVR environments, as well as on the high end of the VR spectrum. Navigating virtual spaces has traditionally relied upon physical inputs, but new-wave VR has gravitated to using our natural gaze as its easiest form of expressing intent.

Gazing at patterns has been a common human pastime for centuries. Looking at the clouds, the ocean, the trees has provided us with comfort, escapism, and a sense of wonder.

For this residency, I want to combine the navigational power of the VR gaze with a generative computational system that creates and develops patterns based on what the viewer is looking at. I want to investigate what it means to have the capability to change, for instance, a Turing pattern just by staring at it. Will it lead to a greater understanding of the complexities behind these evolving feedback systems? Is it possible to feel in control of an emergent system? Or might it lead to a feeling of symbiosis between the human and the algorithm?

I intend to develop the project for the web as an immersive WebVR experience.